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Come explore my process of creating a fun, playable experience for this brightly studded indie!
Stay tuned for a deeper look into my planning, goal setting and strategic execution of designing the experience and player-interaction of Rainbow Seeker: Race Against Time, available now on Itch.
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But for now, check it out for yourself here!



ROLES
UX/UI Lead
Creative Director
Producer
Developer + Engineer
Level Designer
DURATION
1 week
DELIVERABLES
Experience Visions + Metrics
Flow Charts
Wireframes (cross-platform)
Mockups
Tech Feasibility Plan
Shipped Game
TOOLS
Unity
Visual Studios
Figma
Illustrator
Photoshop
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